Dreaming in VR Prototyping Workshop
Workshop Leaders
Derek Ham, Associate Professor of Art & Design
College of Design, NC State University
Helen Armstrong, Professor of Graphic & Experience Design
College of DesignNC State University
The Workshop
“Dreams are never concerned with trivia.”
― Sigmund Freud, The Interpretation of Dreams
“By exposing the hidden dream-thoughts, we have confirmed in general that the dream does continue the motivation and interests of waking life, for dream-thoughts are engaged only with what seems to be important and of great interest to us.”
― Sigmund Freud, The Interpretation of Dreams
“The dream is the small hidden door in the deepest and most intimate sanctum of the soul.”
Carl Jung, The Meaning of Psychology for Modern Man
Workshop Instructions: VR_Workshop_Hunt_Instructions
Key Goals for Prototype
1. Cohesive Narrative: Your environment encompasses all of your surroundings (sides, top and bottom). Pay attention to how the sides relate to one another. Create one space that makes sense to exist within.
2. Illusion of Depth: Create the illusion of 3D space.
Objects that are closer naturally draw our attention first. How will you direct the user’s focus?
The scale of an object is affected by the placement within the environment. An object that closer will appear larger.
3. Add Motion and/or Interaction: Consider how the participant might use his/her physical body or input device to interact with the environment.
4. Add Sound: Be sure to select sounds that support your environment rather than distract from it.
(Use headphones/earbuds.)
Sound Sources
Free sound tracks
partnerships in rhyme
VR Examples from Discussion
EMPATHY
Clouds Over Sidra
Project Literacy
6×9: Solitary Confinement
Gender Swap
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SENSORY
The Climb
Honda: Fastest Seat in Sports
Samsung: Marvel’s Avengers Age of Ultron Part 2
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CLOSE OBSERVATION/FOCUS
Google Cardboard: Artic Journey
Panopticon
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SIMULATION
sixense.com
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STORYTELLING
Sisters
SOCIAL
altvr.com