Last spring, I led a workshop at The Maryland Institute College of Art focusing on Machine Learning + Interface Design. Using a modified version of Stuart Candy’s Thing from the Future game, students were asked to design for the future:
“Imagine for a moment that you fell asleep and woke up in a strange future. Now imagine that you are asked to design a special machine learning powered feature appropriate to that new world….”
After a brief lecture, students worked in groups to storyboard a predicative feature for a speculative new world in three simple frames. Workshop included brainstorming, sketching, storyboarding and discussion—and featured by Machine L:earning cards as tools.
Learning outcome: Understand how we might harness machine learning through what we make.